By Shiela Bertillo
The 19th season of Axie Infinity, a popular play-to-earn non fungible token (NFT) game, officially started yesterday, November 10. A major rebalancing patch also went along with the season’s kick off as well.
The MMR in all accounts shall reset to 1200 MMR and for players aiming to climb the leaderboard, the new season promises 3,000 Axie Infinity Shards (AXS) in rewards, which is currently valued at $400,000+. The season will last for 40 days and will conclude on December 21st.
In regards with the card balancing, drastic changes have been made in attack, shield and effects of cards of various axie classes.
“We’ve made changes that will boost certain cards and balance the power of some cards that were overly prevalent in the meta. When we make these changes we look at data produced from the Last season, Leaderboard, Tournaments, as well as the most recent off-season.” the developers wrote.
The balancing changes are indicated in the graphic below:
Apply sleep to target.
(this is just a text change
the effect does not change)
|Grass Snake||10||20||20||30||Reptile||Apply 1 poison to target.|
|Dual Blade||130||20||130||20||Beast||Deal 200% damage on critical strikes.|
|Scarab||110||40||110||40||Bug||Target cannot be healed for 2 rounds.|
Moreover, an update for crit formula has also been made to address the feedback received last season and this off-season. The developers noted that this might have been caused by Axies with High Speed & HP having a higher average number of cards played per game which means that “despite critting less frequently as a percentage of cards played, these Axies were still critting too much relative to their morale as they had more opportunities, on average.”
“We’ve made bonus damage on critical strikes dependent on morale. So even if low morale Axies crit now, they’ll crit for less damage. We believe this will also balance high speed/high hp Axies which were becoming a bit too powerful in the meta.” the developers assured the players.
Lastly, the formula for calculating extra damage on combos from skill have also been changed which will increase the utility of skill as a stat as “it was quite weak when compared to HP and Speed especially.”
This article is published on BitPinas: Axie Infinity Season 19 and Balance Updates