By Meghan Lim and Julian Barcega
For Axie Infinity’s latest version, Origin, the team at Sky Mavis revamped the buffs and debuffs experienced in the game and refreshed the player experience by introducing a significant number of status effects. Gone are the days when we look at a symbol and automatically know the status of our precious Axies—a new chapter has unfolded; let us get to learning!
List of Status Effects
In this guide, Axie Status Effects are classified into three: Buffs, Debuffs, and Neutrals.
They are compiled below and are briefly described. All data is subject to change as Axie Infinity progresses the game.
|Bubble||Block 5 DMG/stack. Max: 3 stack. Turn into Bubble Bomb upon reaching 3 stacks.|
|Cleanser||Each stack negates 1 debuff applied on the target.|
|Feather||When Axie does an attack, consume all Feather stacks to deal 2 bonus DMG per stack and heals 2 HP per stack. Max: 10 stack.|
|Healing Boost||Increase healing card effects to this unit by 1 HP per stack.|
|Meditate||Meditate for 2 turns. If attacked while Meditating, awake and gain 3 Rage. If not, Cleanse 1 debuff and gain 1 Energy after effect ends.|
|Shield Boost||The Target has Shield gained from cards increased by 1 per stack.|
|Bubble Bomb||Next attack explodes Bubble Bomb and deals 20 DMG to all Enemies.|
|Damage Boost||The target has Attack DMG increased by 1 per stack.|
|Fury||Gain 1 Energy when transformed. Deal double damage and last for 1 turn.|
|Leaf||Regen 5 HP at the end of your turn. Max stack: 5.|
|Rage||DMG is increased by 2 per Rage stack. Transform into Fury Form when it reaches 10 Rage stack.|
|Stealth||The target cannot be targeted directly. If it uses a card, remove Stealth.|
|Bleed||Whenever the target uses a card, it loses 15HP.|
|Disarmed||The target cannot use Attack cards.|
|Fear||Whenever the target uses an Attack card, shuffle a Confused into its draw pile.|
|Heal Block||The target cannot be healed.|
|Poison||At the start of its turn, the target loses 3 HP per stack and stacks are reduced by 1. Max: 30 stacks.|
|Sleep||The target cannot use cards. If it is attacked, remove Sleep.|
|Vulnerable||The target receives 20% more attack damage.|
|Death Mark||Whenever the opponent plays an Attack Card, the target take 13 DMG per Energy spent.|
|Doubt||The target gains 20% less HP from Healing.|
|Fragile||The target gains 20% less Shield from cards.|
|Hex||Whenever the target uses a non-Attack card, shuffle a Confused into its draw pile.|
|Silence||The target cannot use non-Attack cards.|
|Stunned||The target cannot perform any action.|
|Weak||The target deals 20% less attack damage.|
|Taunt||The target is always targeted by the enemy’s attack abilities.|
Unsurprisingly, status effects are more than able to change the tide of ongoing battles.. While they can act as both an advantage and disadvantage to Axie Teams and their Trainers, all it takes is the right hand, great synergy, and foreseeing decisions to swoop in and take the victory. Thus, it is indeed important to familiarize yourself with buffs, debuffs, and neutrals to advance your gameplay and climb the top of the leaderboard!
This article is published on BitPinas: Axie Infinity Origin – Buff and Debuffs Guide and Status Effects
Editing by Meghan Lim
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