In Axie Infinity: Origin, players can collect Axies that can be used to play the game’s Adventure mode and battle other players (trainers) in the Arena.
In comparison to Axie Infinity’s previous version (Battles v2), Axie Infinity: Origin styles better and improved graphics with smoother, bouncier, and overall cuter designs.. Axie body parts also remain as the cards players utilize in battle; however this time around, Axie eye and ear cards are part of the moveset as well.
To the pleasant surprise of many,, non-NFT Starter Axies are now available for gamers to start and play the game for free, eliminating the need to purchase Axies first before enjoying its gameplay.
*Note that Information found in this article may be subject to changes due to updates from Sky Mavis.
In this guide, you will learn how to:
- Create a Sky Mavis and AI: Origin Account
- Navigate the game’s interface
- Understand its new features, such as its game modes or stamina count, and more!
Creating a Sky Mavis and Axie Infinity: Origin Account
Creating a Sky Mavis account
For Existing Players:
Simply log into Mavis Hub and install Axie Infinity Origin from there. Players must sync their Axies to be able to use them in the game after the tutorial.
For New Players:
Download Mavis Hub for desktop or the Axie Infinity: Origin installer for mobile.
After downloading, create a login for Axie Infinity: Origin and in-game profile name. Use the starter Axies throughout the tutorial and adventure mode.
Once new players would like to buy their own personal Axies, they need to create their Ronin wallet and login to Axie Infinity’s Marketplace to buy Axies from different traders.
For buying WETH, SLP, AXS and USDC, new players can refer to BitPinas articles related to PDAX and Metamask wallet, and Coins.ph.
Creating an Account in Axie Infinity Origin
After installing Mavis Hub, the user needs to login using their email and password.
Afterwards, install Axie Infinity: Origin from the app itself. Select Axie Infinity: Origin and wait for the game to boot.
The user needs to create a game profile to proceed. Enter the same email address and password created on the Axie Infinity website.
The user needs to register their in-game name (IGN) during their first installation of the game.
Navigating the Axie Infinity: Origin Interface
This section begins with a gallery of the different phases and screens of Axie Infinity: Origin and is followed by information on its new features to help new players familiarize themselves with the game’s interface and design.
Axie Infinity: Origin Gallery
Mavis Hub and Loading Page
Origin Homepage Terms and Definitions
|player’s in-game profile picture
|name entered after installing Axie Infinity Origin
|current progression based on different factors
|to be able to communicate with friends
|for updates and messages
|to accept and see friends added
|to adjust sound, resolution and other options
|to receive rewards for doing tasks
Origin Inventory Terms and Definitions
|to return to the main page
|to sort the Axies users want to specifically see
|to refresh the page
What are the New Features?
Axie Infinity: Origin is a lot different from its predecessor, Axie Infinity (Version 2). Changes have been made to the game modes, cards design and description, and card shuffling. There is now stamina (previously “energy”), runes, and charms.
In Axie Infinity: Origin, there are still Adventure and Arena game modes. Adventure mode has a new map and new enemies. While for Arena, there are now three mode types: Practice, Rank and Tournament.
Aside from the gameplay, the energy system has been renamed to Stamina and it is only available in Arena mode. The number of starter Axies and blockchain Axies will determine how much Stamina the user will have daily. The total Stamina can be increased by collecting more Axies according to the following formula:
Total Stamina = 0.5 x Number of Starter Axies + 3 x Number of Blockchain Axies
Stamina is capped at 60. To max the cap, a user needs to have at least 20 personal Axies and 4 starter Axies in total.
The stamina will reset at exactly 8:00 AM, Manila Time or 00:00 GMT.
Moonshard is the primary material used for Crafting.
How to get Moonshard?
There are 3 ways to earn Moonshard in the game. Moonshard can be earned from the Foraging Box and Milestone Rewards in Adventure Mode and Arena.
In Arena, Trainers will only get Moonshard if one of these requirements are fulfilled:
- Have Ronin Spirit up to Ronin Spirit III.
- Reached a certain Rank in Arena.
- Trainers will also need to win in Arena with Stamina to earn Moonshards.
For example :
Scenario 1: Trainers win at rank Challenger and have Ronin Spirit III with 60 Stamina.
With win rate 100% : (100+150) * 60 = 15.000 Moonshards
With win rate 50% : (100+150) * 60 * 50% = 7.500 Moonshards.
Scenario 2: Trainers win at rank Egg IV and have Ronin Spirit III with 60 Stamina.
With win rate 100% : (5+5) * 60 = 600 Moonshards
With win rate 50% : (5+5) * 60 * 50% = 300 Moonshards.
Charms and Runes
Example of a Charm
Charms are special items that can be attached to an Axie card, imbuing them with unique powers to enhance the attack or ability of that card (which is an “Axie Body Part”). Each card can only hold one Charm, and it can be obtained through Crafting. More information about Crafting can be found in the BitPinas Crafting Guide.
Charms provide various enhancements, from increasing basic stats like damage (DMG) or health points (HP), to more powerful effects like reducing the card’s energy cost.
Each Charm and Rune has a:
Class: Beast, Plant, Aqua, Bug, Reptile, Bird, Mech, Dusk, Dawn and Neutral
Rarity: Common, Rare, Epic and Mystic
Class Charms can only be installed onto abilities of a matching Class. However, Neutral Charms can be installed into any ability. Each Charm that is installed will decrease an Axie’s Potential Points.
Example of a Rune
Runes are special items that can be attached to an Axie imbuing them with unique powers. The user can only install one Rune per Axie, and it can be obtained through Crafting.
Rune’s effects are passive, meaning they automatically activate during battle.
Runes can only be installed attached to an Axie of a matching Class. For example, Reptile runes can only be attached to Reptile Axies.
Some special Charm and Runes cannot be crafted, and can only be obtained through game modes and events.
Charms and Runes can be NFT or Non-NFT, and Seasonal or Nonseasonal.
Non-NFT and NFT Charms and Runes
Most Non-NFT Charms will be Neutral and cannot be traded, while most NFT Charms will have a specific Class and NFT Charms can be traded on the Marketplace.
Non-NFT Runes will always be Neutral and cannot be traded, while NFT Runes can be traded on the Marketplace and these runes will have specific Classes.
Note: NFT Charms and Runes will only be available in later versions of Origin.
Seasonal and Non-seasonal Charms
In every new season, new Seasonal Charms and Runes will be added to the game. There are also Non-seasonal Charms and Runes, but they will rarely be added. With every new season, older Seasonal Charms and Runes will be retired, but those that fall under the Non-seasonal category, will remain in the game. It is also important to note that Non-seasonal Charms and Runes are generally weaker than Seasonal Charms and Runes.
Deprecated Charms and Runes cannot be crafted or used in battle, but can still be kept in the collection.
For a detailed guide on Charms and Runes, refer to BitPinas articles on Charms and Runes Guide.
Potential Points Guide
Potential Points are the points that an Axie gets by default for having specific body parts. The potential points that an Axie have can be used for equipping Charms.
- An Axie’s Potential Points are derived from its body parts. Potential Points belong to specific Classes based on the related body part. For example, reptile body parts grant reptile potential points.
- A Charm will require Potential Points of a matching Class.
- Charms will reduce an Axie’s Potential Points when they’re allocated. When removed, the used points will be freed up.
- A Charm’s Potential Point cost can be seen at the top left of the Charm.
Since Neutral Charms can be installed onto any ability, they will reduce the Potential Points of the card’s Class onto which they’re installed. For example, installing a neutral charm into a plant card will reduce the Axie’s Plant potential points.
With Pureness Bonus, an Axie can gain more Potential Points. If an Axie has three or more body parts of the same Class, it will gain bonus Potential Points of that Class.
For example, if an Axie has six Reptile parts and one Bird part. It’s Potential Points will be:
1×1 (Bird part) + 0 (Pureness bonuses) = 1 Bird Potential Points
1×6 (Reptile part) + 6 (Pureness bonuses) = 12 Reptile Potential Points
Note: The body of Axie itself is considered 1 part for pureness bonus.
|Number of Matching Class Body Parts
Other New Features in Axie Infinity Origin
Sky Mavis has provided free starter Axies to let friends and family fall in love with Axie before needing to touch crypto and NFTs.
Sky Mavis has upgraded Axie art to make each Axie more visually distinct and special.
Sequential turns for a faster, more dynamic experience, so players won’t have to wait long for the other player to end their turn.
Unlike in Battles v2, energy and cards are reset each turn to encourage aggressive play styles. Each round will only have three energies (with an exemption of the first found where the first player only has two energies) and each round all cards, (except the ones marked “Retain”) will be kept on the player’s hand.
Sky Mavis have kept the original name for most cards. However, this is the first time that eyes and ears have ever become cards that players can use in battles.
Finally, critical hits have been replaced by a Rage mechanic. Cards will have a rage attribute that when the Axie reaches 10 rages it can add burst damage to its attack.
In Origin, all Axies will be able to equip Runes and Charms which can be obtained through crafting.
What is Crafting?
Crafting is a feature in which materials are converted into Runes, Charms, and other items. The Runes and Charms users will receive from crafting are random, with Runes acting rarer than Charms. The probability for the crafting is based on Rarity and Class.
Primary materials used for crafting are Moonshard and SLP.
If the user uses only Moonshard, the result will be non-NFT Runes and Charms. However, if the user adds in SLP as the materials, then the user will always get NFT Runes and Charms. There are also special items that can be used to help boost the probability of getting specific types of Runes and Charms.
Note: NFT Runes and Charms are not available yet on the Alpha version.
Disenchant is a feature where unused Runes and Charms can be converted back to crafting materials. The crafting materials received from disenchanting will always be less than the crafting’s requirement.
Non-NFT Runes and Charms only give back Moonshard while NFT Runes and Charms will give back SLP in addition, while special items will not be given back.
Each Trainer will have their own Crafting Level, which is different from the Trainer’s account Level. The higher the user’s crafting level is, the more crafting recipes the user unlocks.
The user will be able to gain crafting EXP from doing crafting and missions. The player’s crafting level will be reset when a new season starts and new Runes and Charms might be introduced.
Crafting Recipe & Special Items
On the first release for the Alpha version, there are only 2 Recipes to craft Runes and Charms:
And there are 4 special items Recipe:
|Moon Dust (Rare)
|Moon Dust (Epic)
|Moon Dust (Mystic)
Function of Each Special Items:
Ancient Moonstone : Increase the chance to craft Rune
Moon Dust (Rare) : Increase the chance to craft Rare Rune/Charm
Moon Dust (Epic) : Increase the chance to craft Epic Rune/Charm
Moon Dust (Mystic) : Increase the chance to craft Mystic Rune/Charm
Crafting Guide (In-depth Explanation)
When Crafting Runes and Charms, there will be chances for the craft displayed on the window of the craft.
For example, when using the Basic Recipe with only 100 Moonshard as the base requirement, the user will only be able to get the common Runes or Charms with 25% chance of getting Rune and 75% chance of getting Charm.
The user will be able to craft more types of material and add more material for crafting by unlocking them through Crafting Level.
When Trainers have unlocked more types of materials, it will be usable to increase the chance of crafting other types of Runes and Charms.
Another example: when using the Basic recipe with 100 Moonshard as the base requirement and adding Moonstone as additional material, the crafting chance will become 50% of getting Rune and 50% chance of getting Charm.
How to Play Adventure Mode
In Adventure Mode, users will battle waves of Chimeras to explore the game’s main storyline. The further the user progresses in Adventure Mode, the more features the user will unlock.
Adventure Mode has multiple Chapters. Each contains 7 Big Stages and 12 Small Stages. Users can replay Big Stages as often as users like, but users will not be able to replay small stages.
Each Big Stage can reward up to 3 Stars, and stars are acquired by completing the Challenges detailed in each stage. Collected stars used to unlock Milestone Rewards and to achieve better Foraging rewards from The Foraging Box.
The Foraging Box
In Origin, Axies will sometimes collect resources on their adventures and will place them into the Foraging Box. Resources in the Foraging Box will automatically accumulate over time, even while the user is away!
For now, EXP and Moonshards are the main resources that the user’s Foraging Box will accumulate. Other items might be added in the future.
EXP and Moonshards
The more Stars the user collects, the better the user’s Foraging Box rewards will be. If the user hasn’t collected the rewards for 12 hours, resources will stop accumulating. When this happens, it is only by collecting the foraging rewards that resource accumulation restarts.
Milestone Rewards are highly valuable, but each Chapter’s Milestone Rewards can only be claimed once per account. The user can claim a Chapter’s Milestone Reward by collecting enough Stars from the Chapter.
How to Play Arena Mode
In Arena Mode, the user’s Axies will battle against another trainer’s Axies. To gain competitive advantage, the user has to master the Axie combat mechanics, Axie team composition, Axie cards, Runes, and Charms.
The best Arena players will be constantly evolving their strategies based on the current environment and meta. This guide will help the user understand the mechanics of Axie Origin Arena, to give the user a head start for the incoming fierce battles in Lunacia.
There are currently 3 modes in Arena: Practice, Ranked, and Tournament.
In Practice Mode, there is no ranking system. Therefore, the user can play Practice Mode for an unlimited amount of time each day. However, winning a practice match will not earn the user anything except for 1 EXP.
- When matchmaking, the system will prioritize real Trainers. However, if none are found, Trainers will be paired against bots.
- Play order will be determined randomly before the start of the battle. Trainers who go second will receive a special card that gives them 1 Extra Energy.
- Each Trainer will have 45 seconds to finish their turn. After 45 seconds, the turn will end automatically.
- If a Trainer has been inactive for 2 turns, they will have 10 seconds to become active again, or else they will be forced to lose the match.
Ranked Mode has the same battle system as Practice Mode, but it introduces a ranking system. The ranking system is divided into 8 ranks: Egg – Chick – Hare – Boar – Wolf – Bear – Tiger – Dragon.
Each rank is also divided into 4 Tiers. Beyond these ranks is the Challenger Sphere.
Ranks in Ranked Mode (Egg -> Dragon)
Trainers will need to collect Victory Stars from winning battles in Ranked Mode to climb the ladder and increase the rank.
|+2 Victory Star
|0 Victory Star
|-1 Victory Star
All Victory Stars in a Trainer’s current rank must be collected before they can climb to the next rank. For example: Egg IV has 3 Victory Stars, a Trainer must acquire all 3 before they are promoted to Egg III.
|Tiers / Rank
|Stars / Tier
Excess Victory Stars acquired at a current rank will be counted towards the next rank. A Trainer will be demoted one Tier if they lose their next match after reaching 0 Victory Stars. For example: if an Egg III Trainer with 0 Victory Stars loses their next battle, then they will be demoted to Egg IV with 2 Victory Stars.
Bonus Victory Stars can be acquired:
- By reaching a winning streak of 3 or more victories: +1 Victory Star per winning streak win. (Only applied to Bear and below)
- By finishing a previous season at a higher rank. Based on the user’s rank in the previous season, the user will receive a bonus for each win. This bonus is reduced by 1 each time a Trainer is promoted to a new Rank.
At the start of a new Season, a Trainer’s Rank will be reset to Egg IV, and their Victory Stars will be reduced to 0.
Ranked Mode operates on a Seasonal format. Each Season lasts 2 months with a 1-month break in between. Trainers can receive 2 types of rewards in a Season:
- First-time rewards. Received each time a Trainer is promoted to a new Rank or Tier.
- End-of-season rewards. Received at the end of the Season.
During a Season-break, Trainers can still compete, however, neither of the 2 rewards above can be earned.
Challenger Sphere & Leaderboard
Trainers in Dragon I and higher will enter the Challenger Sphere. There are no Tiers in the Challenger Sphere. Instead, trainers are stack ranked (1st, 2nd,… 100th, and so on). A trainer’s rank is based on the number of Victory Stars they’ve collected from Challenger Sphere wins.
If two Trainers have an equal number of Stars, then the win rate will be used as a first tie-breaker, followed by the total number of Stars collected. The time required to reach the highest Star rank will be used to determine a winner in the rare case of a tie for the first two tiebreaker selection methods.
When an upset win occurs (a trainer of lower rank beats a trainer of higher rank), the lower-ranked trainer will receive bonus Stars while the higher-ranked trainer will be penalized an equal number of Stars. The bonus/penalty is based on the difference between the number of stars between the two trainers. See below:
Delta = |(Higher ranked Trainer’s # of Stars) – (Lower ranked Trainer’s # of Stars)|
*Trainer’s under Challenger has their stars = 0
Bonus/Penalty Star calculations (rounded down)
|Lower ranked player wins
|Higher ranked player wins
|Lower ranked player
|Delta/50 (Cap at 3)
|No bonus/penalty(upset did not occur)
|Higher ranked player
|-Delta/50 (Cap at -3)
|No bonus/penalty(upset did not occur)
Only Challenger Sphere Trainers can make the Axie Leaderboard. If a Challenger Sphere Trainer reaches 0 Victory Stars then loses their next match, they will be removed from both the Challenger Sphere and the Leaderboard.
A Trainer can gain 1 Active Point from each match in Ranked Mode, and maintain a maximum of 8 Active Points at any time. When a Trainer is inactive, their Victory Stars will decay.
Trainers lose 1 point for each day that they do not play at least one Ranked match. Once a trainer runs out of points, they will be penalized 7 Victory Stars for each day of inactivity.
More information about the Tournament will be released after Alpha.
Axie Infinity’s Sneak Peek of the Gameplay
A video was released, as part of the preparation of the release of Axie Infinity Origin for PC users, to let the Axie community have a sneak peek of the game play and to see Jeffrey “Jiho” Zirlin play with other Axie Infinity team members. This was hosted by Andrew “Zyori” Campbell.
For more details of the gameplay and buff and debuffs, read BitPinas articles.
How to Earn SLP in Axie Infinity Origin
Earning SLP is not available at its early stage but it will be released as soon as the game is fully launched to the market. It will be based on the Ronin Spirit Buff feature of the game.
Ronin Spirit Buff
Based on the number of Blockchain Axies in the Arena Team Formation, the user’s team gains a Ronin Spirit buff.
When the user’s team wins a ranked match (that consumes Stamina), Ronin Spirit Buff grants the user extra Moonshards. A tie result only gives the user 50% of the Moonshard amount of that rank.
|Number of Blockchain Axie in the Team
How to Earn Money in Axie Infinity Origin
Because of the SLP reward of Axie Infinity, users are able to swap SLP to other cryptocurrencies like WETH, AXS, USDC and RON through the RoninDEX developed by Sky Mavis. SLP can also be converted into Philippine Peso through different platforms like Binance, Coins.ph, and PDAX.
For more information on how users could profit through Axie Infinity Origin, see BitPinas articles: How to Play to Earn in Axie Infinity in 2022 and How to Cash Out Earnings from Play-to-earn Metaverse Games.
The guide is to assist new trainers that are interested to play the game and in the future invest on buying their own Axies to win more battles and earn more items that they can use to enhance their team and reach the top of the leaderboard in Arena.
Sky Mavis’ Axie Origin has evolved from a auto-battle arena to a competitive game that requires mastery of the card draws and strategies to win victoriously in any battle, either friendly, rank or tournament battles.
This article is published on BitPinas: How to Play Axie Infinity Origin – Beginner’s Guide
Disclaimer: BitPinas articles and its external content are not financial advice. The team serves to deliver independent, unbiased news to provide information for Philippine-crypto and beyond.